Alberto Covarrubias

💼 Experience

Software Engineering Leader, Architect, and Videogame Industry Veteran with over 30 years of experience, 1️⃣ designing, developing, and tuning reliable, scalable, and profitable systems, 2️⃣ managing, growing, coaching, and mentoring highly efficient teams, 3️⃣ optimizing processes and technical resources.

Roblox

Technical Lead / Principal Software Engineer - Client/App

  • Architected the transition to a multi-document Roblox app, which simplified the game experience coordination

  • Led the Modularization and Stability strategies to lift the quality bar across the platform code

  • Brought operational excellence through the establishment of an organization-wide Scrum Master Guild and ROI-driven product management standards

2018

2023

Present

2K Games

2016

2013

Lucas Arts

Technical Lead / Principal Software Engineer - Safety

  • Optimized overall backend performance by implementing server authoritative cache-control and fast tokens

  • Led the initial load testing strategy to improve overall backend performance

  • Pioneered the adoption of the next-gen backend stack featuring docker containers

  • Led the creation of multiple compliance systems for asian markets

  • Reliability champion for 2 consecutive years, delivering 4 9s in critical compliance systems

  • Led the Multi-Region adoption in all growth, safety, and compliance systems

  • Led the creation of Verified Parental Consent services to increase children safety in the platform

Technical Lead / Principal Software Engineer

  • Led a cross-functional engineering team (C++, Backend and DevOps) to deliver diverse online services

  • Transitioned existing and new services to containerization and micro-services to improve releases and team iteration/velocity

  • Refactored the multi-platform C++ online library to efficiently communicate with all existing services (memory and CPU usage footprint)

Sr. Software Engineer / Architect

  • Architected a lightweight configuration-driven REST framework for PHP and Java that increased the stack efficiency up to 10 times on PHP and up to 3 times on Java from standard frameworks

  • Implemented all the CI/CD strategy by provisioning servers/agents, implementing build frameworks, standardizing QA practices, and deployment process using cloud computing

  • Managed the data infrastructure (Mongo, Redis, MySQL, ElasticSearch) and implemented proprietary generic storage and post-processing clustered services to exchange real-time data across different sources to reduce the complexity of modelling data pipelines

Technical Lead / Principal Software Engineer

  • Worked on a confidential platform to enhance the online and social services used on unreleased AAA games

  • Led the initiative to improve the SDLC using Common libs, Archetypes, CI/CD tuning, and other QA standards

  • Developed a common pub/subs service to be used with several message brokers to distribute massive real-time data

IGN Entertainment

Lead Software Engineer

  • Built new authentication/authorization/entitlement services to integrate different legacy properties – including GameSpy – and improve the user experience by supporting Facebook Connect, Google+, and Yahoo! OpenId (4M+ User base) using OAuth 2.0

  • Developed diverse social networking features for MyIGN, including notifications and stream sync with Twitter

  • Developed a management GUI technology to expose Administrative API functionality through Swagger

2012

Myspace

Lead Software Engineer - Games

  • Led the development of the new Myspace Games; implementing best web coding practices, improving the platform to render faster and performing code reviews as needed

2011

Sr. Software Engineer - Music

  • Worked on the successful launch of Myspace Music Joint Venture

  • Developed the complete Myspace Radio project; including the auto-play listing, recommendations, ratings, subscriptions, and full-screen video experience (this premium music experience was not public due Joint Venture restrictions)

  • Led the Restful URLs project for all Myspace facilities

2010

Wal-mart / Superama

Home Delivery Manager

  • Managed the associates (3 op managers, 12 supervisors, and over 500 indirect associates), business intelligence, and strategies for the Call Center, Internet site, and operation in the 62 Superama stores for their home delivery service

  • Designed and implemented decision support and forecasting systems using neural networks to optimize resources

  • Implemented a six sigma project that reduced timed-out orders and abandoned calls, improving the quality by 70%

  • All projects increased by 15% the total revenue year-over-year for 2 consecutive years

Inter.net

Product Manager

  • Implemented VPN, Managed Security, and Secure Hosting related products

  • Developed a provisioning and billing application that reduced dial-up and broadband costs by 50%

  • Implemented an Asterisk Open Source VoIP/SIP-based solution for internal and commercial use

  • Developed an Internet web accelerator with SSL support that was adopted by dial-up customers

2007

2004

EIC Networks Group

Software Architect

  • Architect and main developer for the following products:

  • Genesis Trio Server – Complete software solution to control trunking infrastructures like Motorola's Harmony, iDen, and SmartZone, from provisioning to billing

  • IP over DataTAC – TCP/IP protocol stack over the Motorola DataTAC wireless network, including low-level network device drivers for PCs, PDAs, and dedicated hardware

  • Envoz.com | Internet Voicemail System – An MP3-based voicemail system using the PSTN

2002

Laminaciones Técnicas

Software Engineer

  • Architect and main developer of the firmware for Rototech – an automated industrial printing machine

2000

Grupo Industrial Arse

Software Engineer - Intern

  • Redesigned and implemented the firmware of a popular electronic toy called “Fabuloso Fred”

  • This version included a companion Windows App with OpenGL graphics

1999

1998